16 Jul 2014

    by Dave Astels

    I posted a teaser for SteelSeries GoLisp a while ago. I’m pleased to announce that we’ve now opensourced it.

    SteelSeries GoLisp is a relatively complete implementation of the core of a Scheme flavored Lisp. It supports a Scheme style of lexical scoping, and includes a sizable number of core built-in functions. A macro facility is included, as well. Other than some of the more esoteric functions being missing, it should be usable for running code from SICP.

    Read full post

    27 Jun 2014

    by The SteelSeries Engine Team

    New Devices Supported by SteelSeries Engine 3

    SteelSeries Engine 3.2.4 is hot off the presses (well, the build server), with new devices, new features, and firmware updates.

    Download it here


    Read full post

    01 May 2014

    by Reina Santiago (UX Lead)

    I think we’d all agree that Career Broccoli sucks. What is Career Broccoli you might ask? It’s learning something you have no interest in for the sake of boosting your career. In my case, I knew that I had to teach myself how to do CSS. Being an artist, I wasn’t a big fan of trying to learn how to code. Numbers and math? Gross!

    Read full post

    17 Apr 2014

    by Dave Astels

    One of the capabilities we needed in order to achieve our architectural goals was the ability to load code into our Go app at runtime. Go couldn’t do this. The logical solution was to use an embedded scripting language of some sort. Given my love of Lisp and it’s relative simplicity, I decided that what we needed was an embedded Lisp runtime.

    Read full post

    14 Apr 2014

    by The SteelSeries Engine Team

    One of our devs, Thane Woidan, and his team won a CS:GO LAN tournament over the weekend. Congrats to Thane and his teammates.

    Also, this is what happens when he gets to work on Monday morning.

    Read full post

    08 Apr 2014

    by Joel Hunsley (Developer)

    The Go language was designed to be a systems language usable across multiple platforms. It has a number of built-in language and build features that make it ideal for easy cross-platform development. This post covers how we do and do not use these features, with some examples, and some things we’ve found on the way that still aren’t perfect.

    Read full post

    01 Apr 2014

    by The SteelSeries Engine Team

    We recently released Engine 3.2, with new features and new devices. Let’s look at what 3.2 includes.

    Read full post