08 Apr 2014

    by Joel Hunsley (Developer)

    The Go language was designed to be a systems language usable across multiple platforms. It has a number of built-in language and build features that make it ideal for easy cross-platform development. This post covers how we do and do not use these features, with some examples, and some things we’ve found on the way that still aren’t perfect.

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    01 Apr 2014

    by The SteelSeries Engine Team

    We recently released Engine 3.2, with new features and new devices. Let’s look at what 3.2 includes.

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    25 Mar

    GDC 2014

    25 Mar 2014

    by Joel Hunsley (Developer)

    SteelSeries sent two developers to the conference to explore the expo floor, take in the tech talks, and generally check out the show. Here’s my take-away.

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    18 Mar

    Why Go?

    18 Mar 2014

    by Dave Astels

    When we started implementing SteelSeries Engine3, we made the unusual choice of writing a central part of the system in Google’s Go language. In this post, I’ll explore what Go is, why we used it, and what we’re doing with it.

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    14 Mar


    14 Mar 2014

    by Tino Soelberg

    In 2004 we wanted to enter the keyboard category - this was a very natural step, but we wanted to make sure that we brought something unique to the gaming peripheral industry.

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    11 Mar

    Lunch & Learn

    11 Mar 2014

    by Dave Astels

    For sometime now, we’ve been holding a weekly educational session over lunch. Our goal is to expose the team to languages, techniques, and ideas that are new to many of them; to expand how we think about programming.

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    07 Mar 2014

    by Reina Santiago (UX Lead)

    It doesn’t take Jedi mind tricks to get your devs to follow a style guide. All you need is some resolve and a couple of cool coders. Try these easy to follow steps and take your first step to a more beautiful front end experience.

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    05 Mar 2014

    by Bruce Hawver (CEO)

    SteelSeries is a company that was founded on the principle of making gaming accessories and experiences that take a gamer’s performance to the next level of competitiveness whether against an AI or another human player. To accomplish this the company listens to gamers across the globe and then develops products and experiences that meet unmet needs.

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    28 Feb


    28 Feb 2014

    by Dave Astels

    Hey everyone!

    I’m pleased to welcome you to our shiny new blog about the technology at SteelSeries.

    I’m Dave Astels, Lead Software Engineer and I’ll be the Editor-in-Chief of this blog.

    Our goal is to use this space to tell you about some of the cool things we’re doing, whether that’s projects we’re open sourcing, techniques we’re using, code snippets we find useful, how we develop products, and generally things we’re doing that we want to share.

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