12 Oct 2015

    by Michael Lelli

    The concurrency primitives in GoLisp 1.0 were enough to do some basic multi-task funcitonality, but lacked some of the features needed for advanced task managment. We’ve added to GoLisp’s concurrency functions to improve on this and allow greater control over forked processes.

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    24 Aug 2015

    by Dave Astels

    Now that GoLisp is becoming a more complete and powerful programming language, rather than a simple extension language for making DSLs, it’s time to have some real development tools for it. This post introduces the new GoLisp profiler.

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    11 Aug 2015

    by Dave Astels

    What was

    When I started working on GoLisp I decided to write tests of the runtime/internals in Go using GoCheck, and tests of Lisp level behavior in Lisp. To that end I wrote a very simple testing framework with one function: describe, which wrapped a sequence of predicate expressions, evaluated them and reported errors if they evaluated to something falsy. Generally, this took the form of a series of equality checks; it worked, but didn’t communicate very well.

    With the impending version 1.0 release, I decided it was time to improve this.

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    05 Aug 2015

    by Dave Astels

    Coming of age

    GoLisp is maturing nicely, and I’ve recently made it a lot more like standard Scheme. This includes some breaking changes where I played fast and loose with the language earlier on. Now I’m bringing some of the more core things into line with how standard Scheme works. Because of that, I’ve decided that it’s time to slap a label on it. v1.0 is now what’s on the master branch, and the previous master branch has been renamed legacy.

    So what’s new?

    There are several improvements to the runtime, and the standard set of primitives has been expanded.

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    31 Jul 2015

    by The SteelSeries Engine Team

    SteelSeries is happy to announce Dota 2 GameSense support in SteelSeries Engine!

    We’ve worked with the team over at Valve to bring you another incredible experience.

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