24 Aug 2015

    by Dave Astels

    Now that GoLisp is becoming a more complete and powerful programming language, rather than a simple extension language for making DSLs, it’s time to have some real development tools for it. This post introduces the new GoLisp profiler.

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    11 Aug 2015

    by Dave Astels

    What was

    When I started working on GoLisp I decided to write tests of the runtime/internals in Go using GoCheck, and tests of Lisp level behavior in Lisp. To that end I wrote a very simple testing framework with one function: describe, which wrapped a sequence of predicate expressions, evaluated them and reported errors if they evaluated to something falsy. Generally, this took the form of a series of equality checks; it worked, but didn’t communicate very well.

    With the impending version 1.0 release, I decided it was time to improve this.

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    05 Aug 2015

    by Dave Astels

    Coming of age

    GoLisp is maturing nicely, and I’ve recently made it a lot more like standard Scheme. This includes some breaking changes where I played fast and loose with the language earlier on. Now I’m bringing some of the more core things into line with how standard Scheme works. Because of that, I’ve decided that it’s time to slap a label on it. v1.0 is now what’s on the master branch, and the previous master branch has been renamed legacy.

    So what’s new?

    There are several improvements to the runtime, and the standard set of primitives has been expanded.

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    31 Jul 2015

    by The SteelSeries Engine Team

    SteelSeries is happy to announce Dota 2 GameSense support in SteelSeries Engine!

    We’ve worked with the team over at Valve to bring you another incredible experience.

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    14 Jul 2015

    by Dave Astels

    For V1.0, I revisited the way primitive functions are handled to make them work more like regular functions (i.e. defined in Lisp using define/lambda). The visible change if you are writing primitives is that they now recieve evaluated arguments. I.e. they use applicative order of evaluation now. This is as it should be.

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    29 Jun 2015

    by Dave Astels

    You’ve been able to use your SteelSeries hardware to provide input to your games since, well, forever. That is what SteelSeries products are for, afterall. But now, with the beta release of GameSense™, you can use your SteelSeries hardware to display game state information.

    Why is this interesting? Well, it’s pretty cool to start with. But it can be quite useful as well. Imagine watching an event where each player has their health level dsplayed as the color of their headset lighting. Imagine playing Minecraft and seeing your hunger level, breath, direction you are facing, and even what tool you are holding and it’s durability all displayed on your keyboard. How about getting notified when spells and abilities are available again after their cooldown expires? Now make that all user customizable.

    That’s just the start of what GameSense™ can do.

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