What's New in Engine 3.2.1
by The SteelSeries Engine Team
Engine 3.2.1 is primarily a maintenance release. Here’s what’s new:
Engine 3.2.1 is primarily a maintenance release. Here’s what’s new:
The Go language was designed to be a systems language usable across multiple platforms. It has a number of built-in language and build features that make it ideal for easy cross-platform development. This post covers how we do and do not use these features, with some examples, and some things we’ve found on the way that still aren’t perfect.
We recently released Engine 3.2, with new features and new devices. Let’s look at what 3.2 includes.
GDC 2014 was my first time ever attending GDC, even though prior to SteelSeries, I had been in the game industry making games for 13 years. I had always wanted to go, but it just never worked out for me.
SteelSeries sent two developers to the conference to explore the expo floor, take in the tech talks, and generally check out the show. Here’s my take-away.
When we started implementing SteelSeries Engine3, we made the unusual choice of writing a central part of the system in Google’s Go language. In this post, I’ll explore what Go is, why we used it, and what we’re doing with it.
In 2004 we wanted to enter the keyboard category - this was a very natural step, but we wanted to make sure that we brought something unique to the gaming peripheral industry.
For sometime now, we’ve been holding a weekly educational session over lunch. Our goal is to expose the team to languages, techniques, and ideas that are new to many of them; to expand how we think about programming.
It doesn’t take Jedi mind tricks to get your devs to follow a style guide. All you need is some resolve and a couple of cool coders. Try these easy to follow steps and take your first step to a more beautiful front end experience.
SteelSeries is a company that was founded on the principle of making gaming accessories and experiences that take a gamer’s performance to the next level of competitiveness whether against an AI or another human player. To accomplish this the company listens to gamers across the globe and then develops products and experiences that meet unmet needs.